The game was made within a 9-day period during the Godot Wild Jam #42.
~
Worked on caveman art and animation, in addition to coding, UI, and audio, for Neander-Brawl: https://niemi-bros.itch.io/neander-brawl. The game uses Godot v3's 2D Skeletal system and IKs for the wind up and swing mechanic.
~
The characters were rigged and animated right in Godot. I painted the character parts (Head, Torso, Limbs) and club sprites in GIMP.
~
Contains textures and particle FX created by Andrew Niemi: https://www.artstation.com/aniemibro
Animations in action!
Players can move left and right, crouch, jump, wind up, and swing. Crouching increases lean backwards. Leaning with movement allows dodging certain attacks.
Club lights up red when it is active.
VFX particles by Andrew Niemi
I worked on music too. Composed in TuxGuitar.