Setup animator trees, in addition to programming animation, for The Arcane Relics (Unity Version). I rebuilt this animator tree at least a few times as we were changing designs as we were developing. In addition to setting up the animator trees I was involved in setting up the avatar prefabs, including collider and ragdoll setup. This is a preview of the latest tree setup for the Unity version of TAR, which, if I remember correctly, is a little different than the latest alpha release.
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TAR utilized Unity's Mecanim feature. We wanted retargeting as we had plans to use different sized characters, and the mirroring feature saved tons of time for characters that were left-handed or ambidextrous.
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Game Link: https://niemi-bros.itch.io/the-arcane-relics
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Contains models, textures, and animations created by Andrew Niemi: https://www.artstation.com/aniemibro
Locomotion animation preview. Notice the leaning with acceleration and direction changes.
Character and equipment models created by Andrew Niemi.
Additive lean with changing directions, using mouse input for turning.
Weapon drawn animation state. Player faces camera direction and uses strafing animations.
Defending uses the Upperbody animation layer to override normal upper body movement.