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Chipmonk! | Pixel Art & Animation

Various 2D artwork and animations I made for Chipmonk!. I designed and animated most of the characters. I also worked on the majority of the UI, for more on that look here: https://www.artstation.com/artwork/4XyNVl?album_id=9696839

Shaders were used for adjusting HSV values for different variants of the same enemy type. Shadow enemy types, that appear in Revengeance, use a unique shader with pulsating outlines and fading alpha.

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The Red Squirrel and Beaver, not shown here, were designed by Andrew Niemi.

Collaborator:
https://www.artstation.com/aniemibro

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Chipmonk! on Steam:
https://store.steampowered.com/app/1019730/Chipmonk/

Chipmonk! on itch.io:
https://niemi-bros.itch.io/chipmonk

Mice, Spear Rat, Club Rat, Flies, and Frosty

The blue/rainbow fly, which awards a 1-up, cycles through various hues via its shader during gameplay.

Mice, Spear Rat, Club Rat, Flies, and Frosty

The blue/rainbow fly, which awards a 1-up, cycles through various hues via its shader during gameplay.

Original Stickman prototype player, the heroes, including a new one that was being considered as an unlockable character (not in the game). Additionally, a sprite for an alternate idea of the Raccoon, which was also not included in the game.

Original Stickman prototype player, the heroes, including a new one that was being considered as an unlockable character (not in the game). Additionally, a sprite for an alternate idea of the Raccoon, which was also not included in the game.

A few antagonists including the final boss, the Gray Squirrel

A few antagonists including the final boss, the Gray Squirrel

Behold! There be a Dragonfly! 

Red's strongest summon.

Dragonfly & Dragon Fire sprites (64 x 64 each)

Behold! There be a Dragonfly!

Red's strongest summon.

Dragonfly & Dragon Fire sprites (64 x 64 each)

Sprite frames for various pickups in the game. Each of these are around 32x32 in game.

Sprite frames for various pickups in the game. Each of these are around 32x32 in game.

Spear Rat Jump (4 Frames)

Spear Rat Jump (4 Frames)

Spear Rat Walk Cycle (4 Frames)

Spear Rat Walk Cycle (4 Frames)

Medley of various misc. sprites I made or worked on

Medley of various misc. sprites I made or worked on

Some very low-res VFX sprites I made

Some very low-res VFX sprites I made

Water Splash frames

Water Splash frames

Some early Chipmonk! Sketches. Originally we were thinking of having the characters more Battletoads-like/humanoid, and the game was initially planned to include mounts like Golden Axe. The frog and turtle were some mount ideas.

Some early Chipmonk! Sketches. Originally we were thinking of having the characters more Battletoads-like/humanoid, and the game was initially planned to include mounts like Golden Axe. The frog and turtle were some mount ideas.

Previews of pickup animations and shader FX in-game.

(After updating Unity and recreating atlases there appears to be some padding issues now...)

The light pillars were added in an update to increase visibility of pickups in tall grass.