Various 2D artwork and animations I made for Chipmonk!. I designed and animated most of the characters. I also worked on the majority of the UI, for more on that look here: https://www.artstation.com/artwork/4XyNVl?album_id=9696839
Shaders were used for adjusting HSV values for different variants of the same enemy type. Shadow enemy types, that appear in Revengeance, use a unique shader with pulsating outlines and fading alpha.
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The Red Squirrel and Beaver, not shown here, were designed by Andrew Niemi.
Collaborator:
https://www.artstation.com/aniemibro
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Chipmonk! on Steam:
https://store.steampowered.com/app/1019730/Chipmonk/
Chipmonk! on itch.io:
https://niemi-bros.itch.io/chipmonk
Previews of pickup animations and shader FX in-game.
(After updating Unity and recreating atlases there appears to be some padding issues now...)
The light pillars were added in an update to increase visibility of pickups in tall grass.