I worked on the UI for the game, Chipmonk!, which was built in Unity. I designed much of the UI and set it up in engine, including animation and programming. I also worked on the majority of the characters and various gameplay sprites, for more on that look here: https://www.artstation.com/artwork/OmDKDk
~
Includes textures created by Andrew Niemi:
https://www.artstation.com/aniemibro
Player HUDs updating with acorn & special fungi pickups.
Player HUD reacting to damage, and flashing when health is low.
Player HUDs display of status effects. In this case, confusion.
Special Fungi HUD, pulsates when full.
Special tiers vary per character. Red, as seen here, enters the 2nd tier on the 3rd fungi, capable of summoning the Dragonfly instead of fireflies.
What's a Beat 'em up without the GO!? ->
Branch pointer image created by Andrew Niemi.
Player Select Countdown -> Loading Screen
Player HUD after lives are exhausted, Game over, and saving HUD
Title screen navigation. Acorns interpolate to currently highlighted menu option, along with a "bounce" for newly highlighted options.
Mouse, keyboard, or controllers can be used to navigate.
Title graphic and background art created by Andrew Niemi
Continue HUD appears after all lives are exhausted and there are still remaining continues.
Pulsating speeds up as timeout approaches.

The game uses the Notalot35 Font courtesy of NAL:
https://fontstruct.com/fontstructions/show/630466/notalot35